Watch the video With some Good background music

22 August 2012

Patch 1.04 with BIG changes

Patch 1.0.4 is live in Europe! To learn about all the latest changes, check out the official patch notes and known issues list below:



If you missed out on any of the information we released leading up to the patch, including the introduction to Paragon levels and major systems changes, don't worry -- we've got you covered:

General Info


Class Info


If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance:



We hope you enjoy 1.0.4 and look forward to your discussions, suggestions, and feedback. See you on Battle.net!

26 July 2012

Items for Sale

U can offer me any price in gold or euro what u think is fair i accept paypal outside battle.net too for some euro cents... or just plain gold offer too..

See video for what i have to sell

http://www.youtube.com/watch?v=Y5jZ-C5jAAk&feature=youtu.be

And video 2 for the rest

http://www.youtube.com/watch?v=AJJWs0sPlAE

or my blog for the links to the video at ::::

http://diablonews3.blogspot.nl/

21 June 2012

Diablo 3 Patch 1.03

Patch 1.0.3 Now Live
Diablo III patch 1.0.3 is now live in Europe! Check out the full patch notes below to learn about all the latest changes.
Important: Please note that you will not be prompted to download patch 1.0.3 until the patch is live in your home region. If you are logging in from an American or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is Europe, you will be unable to log into the Americas or Asia using Global Play after patch 1.0.3 is live until those regions have also patched.
Diablo III Patch 1.0.3 - v.1.0.3.10057
The latest client patch notes can be found here.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.
Table of Contents
General
  • To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Hollow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
  • The rewards provided for replaying quests have been reduced

Battle.net
  • General
    • Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
    • The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
    • Chat settings and preferences will now be saved whenever you log out
    • Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
  • Bug Fixes
    • Using the /who command in a heavily populated chat channel should no longer cause the client to crash
    • The "Invite to Party" button should no longer become grayed-out if a player:
      • Declines a party invite
      • Requests a party invite and then declines it
      • Accepts a party invite, but immediately then leaves the party
    • The character screen should now always display the display the correct act and quest information
    • If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."

Classes
  • Barbarian
    • Active Skills
      • Ignore Pain
        • Skill Rune – Contempt for Weakness
          • The amount of damage reflected will now cap at the player's maximum Life
      • Overpower
        • Skill Rune – Crushing Advance
          • The amount of damage reflected will now cap at the player's maximum Life
          • The tooltip has been updated to represent that both melee and ranged damage are reflected
      • Weapon Throw
        • Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
    • Passive Skills
      • Relentless
        • Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
  • Demon Hunter
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Dazzling Arrow
          • Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
      • Grenades
        • Skill Rune - Stun Grenades
          • Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
    • Bug Fixes
      • Caltrops
        • Skill Rune – Jagged Spikes
          • Effect will now only stack up to 10 times on a single target
      • Elemental Arrow
        • Skill Rune – Nether Tentacles
          • Tentacles will now only hit each target once
  • Monk
    • General
      • Monks can now use two-handed axes, two-handed maces, and two-handed swords
    • Active Skills
      • Serenity
        • Skill Rune – Instant Karma
          • The amount of damage reflected will now cap at the player's maximum Life
      • Seven-Sided Strike
        • Skill Rune - Sustained Attack
          • Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
      • Mantra of Retribution
        • Damage will now cap based on the maximum Life of the target
    • Bug Fixes
  • Witch Doctor
    • Active Skills
      • Summon Zombie Dogs
        • Skill Rune – Leeching Beasts
          • Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
  • Wizard
    • Active Skills
      • Diamond Skin
        • Skill Rune – Mirror Skin
          • The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
      • Magic Weapon
        • When activated, a buff icon will now appear that displays the amount of time remaining
      • Meteor
        • Skill Rune - Star Pact
          • Now deals damage as Arcane instead of Fire
      • Passive Skills
        • Paralysis
          • Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)

Items
  • General
    • + Attack Speed bonus values on weapons and armor have been reduced by 50%
      • This change does not apply to quivers
    • High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
      • The new approximate drop rates are as follows:
        • Hell - Act III and Act IV
          • iLvl 61: 9%
          • iLvl 62: 1.9%
          • iLvl 63: 0%
        • Inferno - Act I
          • iLvl 61: 17.7%
          • iLvl 62: 7.9%
          • iLvl 63: 2.0%
        • Inferno - Act II
          • iLvl 61: 18.6%
          • iLvl 62: 12.4%
          • iLvl 63: 4.1%
        • Inferno - Act III and Act IV
          • iLvl 61: 24.1%
          • iLvl 62: 16.1%
          • iLvl 63: 8.0%
      • Please see the Patch 1.0.3 Design Preview for more information and specific details
    • Repair costs have been increased for item levels between 53 and 63
    • Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
    • The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
    • The Staff of Herding can no longer be salvaged or dropped
    • Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
    • Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
    • Weapon racks will no longer drop weapons 100% of the time
    • Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
  • Weapons and Armor
    • "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
    • Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
      • For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
    • Manticore now has one additional bonus affix
  • User Interface
    • Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
    • Tooltips for items on the ground will now show comparison stats
    • Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
    • When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
    • When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
  • Bug Fixes
    • Items level 50 and above will now display their item level in the tooltip
    • Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
    • Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
      • Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
    • Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
    • Fixed a bug with linking items with socketed gems in chat
    • Fixed a bug where vendors would occasionally not have any items for sale
    • Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
    • Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
    • Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size

Crafting
  • General
    • The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
  • Blacksmith
    • The gold cost to level the Blacksmith has been reduced by 50%
    • The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
      • Base levels now require 1 page/tome, down from 5
      • Milestone levels now require 2 pages/tomes, down from 5
    • The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
    • Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
    • The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
    • Weapon crafting costs have been reduced
    • The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
  • Jeweler
    • The gold and material cost to combine gems ranks 2-8 has been reduced
      • Combinations for these ranks now only require 2 gems, down from 3
        • The gold cost to combine each rank of gems is now as follows:
          • Rank 2 - Flawed: 10 gold (down from 500 gold)
          • Rank 3 - Regular: 25 gold (down from 750 gold)
          • Rank 4 - Flawless: 40 gold (down from 1250 gold)
          • Rank 5 - Perfect: 55 gold (down from 2000 gold)
          • Rank 6 - Radiant: 70 gold (down from 3500 gold)
          • Rank 7 - Square: 85 gold (down from 7500 gold)
          • Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)

Followers
  • General
    • Bug Fixes
      • Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
  • Enchantress
    • Skills
      • Mass Control
        • Radius reduced from 15 yards to 8 yards
        • If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
        • Skill will now correctly target enemies in all circumstances

Bosses
  • General
    • Bosses have had their pathing improved
    • The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
  • Skeleton King
    • Abilities
      • Will now summon Skeletal Archers in Hell and Inferno difficulties
  • The Warden (mini-boss)
    • General
      • Now has Fast and Molten affixes, in addition to Jailer
      • In Inferno difficulty, the Warden will also gain the Desecrator affix
  • Butcher
    • Bug Fixes
      • Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
  • Ghom
    • Abilities
      • Gas Cloud
        • Radius of Gas Cloud has been slightly reduced
        • Slowing effect has been removed
        • The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
        • In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
  • Maghda
    • Bug Fixes
      • Punish Dust projectiles can no longer be reflected
  • Zoltun Kulle
    • General
      • Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
    • Abilities
      • Ceiling Collapse
        • Can now be cast at a player from any range
      • Fireball
        • Fireball attack now moves slower
        • Can now be cast at a player from any range
      • Teleport
        • Will now Teleport and run away from the player less often
        • Will now occasionally Teleport to the player
  • Belial
    • General
      • Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
    • Bug Fixes
      • Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
  • Siegebreaker
    • General
      • Overall damage has been reduced
      • No longer vulnerable to Confuse and Charm effects
      • Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
      • Now enrages after 4 minutes
      • In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
  • Cydaea
    • Abilities
      • Spiderlings
        • Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
        • In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
  • Rakanoth
    • General
      • In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
  • Izual
    • General
      • Health pool has been increased
      • The number of Oppressors that join the fight has been reduced from 4 to 2
      • Will no longer target Followers or Tyrael as frequently
    • Abilities
      • Base Attacks
        • Base attack damage has been lowered
        • No longer does Cold damage on top of base attacks
      • Charge
        • Charge damage has been reduced
        • Knockback has been removed
        • Will Charge slightly more often, but will only target players
      • Frozen Bombs
        • Frozen Bomb damage has been reduced
        • Bombs will now explode faster
        • Only 8 Bombs will now spawn around the player rather than 12
        • Bombs will spawn at Izual's feet less often
      • Frost Explosion
        • Frost Explosion damage has been reduced by 70%
        • Duration of freeze has been increased
        • Damage dealt to players while frozen will now break the effect
        • Players can now use defensive cooldown while frozen
        • Players can no longer avoid being frozen by doing high amounts of amount to Izual
    • Bug Fixes
      • Izual will no longer spawn twice if a player skips his introductory cut-scene
  • Diablo
    • Bug Fixes
      • Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
      • Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
      • Fixed a bug that was causing pets to not attack Shadow Clones

Monsters
  • General
    • Champions, Rares, and Uniques have had their pathing improved
    • Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
    • Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
    • Colossal Golgor base damage has been reduced
    • Herald of Pestilence tentacle attack damage has been reduced
    • Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
    • Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
    • Succubus monsters will now run away less and for a shorter distance
    • The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
    • Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
    • Bloodclan Warriors no longer knockback when buffed and attack slightly slower
    • Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
    • Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
    • Leaders of Invulnerable Minions packs have had their health pools reduced
    • Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
  • Bug Fixes
    • Interrupting a monster attack before it lands will now properly trigger its cooldown
    • Treasure Goblins will now drop gold piles for all nearby players
    • Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
    • The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
    • The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
    • Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
    • Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
    • Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
    • Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
    • Fixed a bug where Sandwasp projectiles could sometimes become invisible
    • Fixed a bug that was causing some Elite monster packs in Inferno difficulty to not reset their enrage timers and heal to full health as intended
    • Fixed a bug that allowed players to avoid or delay the enrage timer reset on Elite monster packs in Inferno difficulty by running through a dungeon portal

Bug Fixes
  • General
    • The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
    • The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
    • Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
    • Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
    • It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
    • It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
    • Fixed a bug where The Lyceum in the Southern Highlands was not appearing
    • Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
    • Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
    • Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
    • Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
    • Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
    • Several performance improvements have been made to both the PC and Mac client
  • Auction House
    • Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
    • Items with class-specific affixes should now display the class restriction properly
    • It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
    • The data displayed in each auction house tab should now properly reset when logging out

19 June 2012

Real-Money Auction House Now Available in Europe

The real-money auction house is now available in Europe! With the real-money auction house, players will be able to buy and sell the loot they find in the game using actual currency from approved third-party payment services or using their Battle.net Balance.
Please keep in mind that players will only have access to the real-money auction house while playing in their home region. That means that, for characters created outside of your home region, items cannot be bought or sold in any real-money auction house.
To access the real-money auction house, click on the “Auction House” button on the left-hand side of character campaign screen and then on the button in the upper right-hand corner of the auction house interface. This will switch you between the gold- and real-money auction house.
Before you get started, here are a few important things to keep in mind:

Regional Auction Houses and Global Play

Players will only have access to the real-money auction house while playing in their home game region (Americas or Europe only), and characters created outside of your home region will not be able to buy, sell, or use items from any real-money auction house. Your home game region, along with which real-money auction houses you have access to, are determined by the country of residence registered to your Battle.net® account. By default, Battle.net will automatically determine the most appropriate real-money auction house for you, but players in some regions may be able to access auction houses for additional currencies in their region via the in-games Options menu. Additionally, in Europe and Russia the real-money auction house is only available for those aged 18 and above.

Account Security Requirements

We also wanted to remind you of a few important security measures you'll be required to use in order to access certain real-money auction house features:
  • Players who wish to use Battle.net Balance to buy and sell items will need to attach a physical Battle.net Authenticator or Battle.net Mobile Authenticator app to their Battle.net account. Specifically, an Authenticator is required in order to charge up your Battle.net Balance through Battle.net account management or to select Battle.net Balance as the destination for your auction proceeds.
  • Those who wish to use PayPal™ (available in certain regions) to buy items or receive the proceeds of their auctions will need to sign up for our Battle.net SMS Protect service. With Battle.net SMS Protect, you'll occasionally receive a text message on your mobile phone when making PayPal-related transactions; this message contains a code that you must then enter to proceed with your transaction.
Even if you don't plan on using the real-money auction house, we encourage everyone to consider adding these extra layers of protection to their Battle.net account.

Commodities

The real-money auction house will initially launch with equipment trading only (i.e., weapons, armor, and other such gear) -- we'll bring commodities online as soon as possible. As mentioned earlier, we want to make sure that commodity trading remains quick, stable, and reliable. The team is hard at work on this, and we’ll provide another update once commodities are ready.

Item Delivery and "Processing" Purchases

Occasionally, players may have to wait for a period of time before an item or any commodities they purchased in the real-money auction house arrives in their "Completed" tab. While we expect a majority of real-money auction house purchases to be delivered to buyers immediately, in some circumstances, we will need to hold items for delivery while we conduct a review of the transaction. Held items will show as “Processing” until the review is complete.
To learn more about the auction house system (including how to select your currency), check out the comprehensive Auction House Guide and Auction House FAQ.

14 June 2012

Real-Money Auction House Reminders

Real-Money Auction House Reminders
In preparation for the launch of the real-money auction house, we wanted to take a moment to remind players of some important information regarding how the auction house will work and what to expect when using it once it's available in your region.
Account Security and Using the Real-Money Auction House
If you intend to use either Battle.net® Balance or PayPal™ to buy and sell items on the Diablo® III real-money auction house, there are a few important security measures you'll need to have in place in order to access certain auction house features. We highly recommend that you set up your Battle.net Balance or PayPal account ahead of time, so you'll be ready to use the real-money auction house once it's live.
  • Battle.net Balance: Players who wish to use Battle.net Balance to buy and sell items will need to attach a physical Battle.net Authenticator or Battle.net Mobile Authenticator app (free for iPhone, iPod touch, and Android) to their Battle.net account. Specifically, an Authenticator is required in order to charge up your Battle.net Balance through Battle.net account management or to select Battle.net Balance as the destination for your auction proceeds.
  • PayPal: Players who wish to use PayPal (only available in certain regions/currencies) to buy items or receive the proceeds of their auctions will need to sign up for our Battle.net SMS Protect service. With Battle.net SMS Protect, you'll occasionally receive a text message on your mobile phone when making PayPal-related transactions; this message contains a code that you must then enter to proceed with your transaction.
Even if you don't plan on using the real-money auction house, we still encourage everyone to consider adding these extra layers of protection on their Battle.net account.
Note: Please keep in mind that players will be able to purchase items on the real-money auction house with other forms of payment, including major credit cards, that do not require the use of an Authenticator or Battle.net SMS Protect. Additional payment options are listed here. If you wish to sell items, however, and receive the proceeds of those sales, you will need to use either Battle.net Balance or PayPal.
Region Auction Houses and Global Play
As we've stated before, players will only have access to the real-money auction house while playing in their home game region (The Americas, Europe, or Asia), and characters created outside of your home region will not be able to buy, sell, or use items from any real-money auction house. Your home game region, along with which real-money auction houses you have access to, are determined by the country of residence registered to your Battle.net® account. By default, Battle.net will automatically determine the most appropriate real-money auction house for you, but players in some regions may be able to access auction houses for additional currencies in their region via the in-game Options menu.
Item Delivery and "Processing" Purchases
Occasionally, players may have to wait for a period of time before an item they purchased in the real-money auction house arrives in their "Completed" tab. While we expect the majority of real-money auction house purchases to be delivered to buyers immediately, in some circumstances, we will need to hold items for delivery while we conduct a review of the transaction. Held items will show as "Processing" until the review is complete.
Commodities on the Real-Money Auction House
As we prepare to launch the real-money auction house, we want to make sure that commodity trading (recently re-enabled in the gold auction house) remains quick, stable, and reliable. To that end, it's possible that the real-money auction house will launch with equipment trading only (i.e. weapons, armor, and other such gear) and commodities would come online at a later date. The team is hard at work getting commodities ready for trading in the real-world auction house, and in the event it doesn't launch with the real-money auction house, our goal is to activate this feature as soon as is feasible.
To learn more about the auction house system (including how to select your currency), check out the comprehensive Auction House Guide and Auction House FAQ.

23 May 2012

Error 37 Login Battle.net


Lovely Error trying to log in for quite some time now...

Pre Video's diablo 3 Beta Time


Some of my video's before diablo 3 was released


Video 1
Video 2
Video 3

Downloader EU and many other languages

New Downloaders for English and German

We became aware of an issue affecting the previously available German and EU English versions of the digital install downloader for Diablo III, which would not download all the necessary files. If you've pre-downloaded the digital version of the game in these languages before 10:00 AM CEST (9:00 AM GMT) on Saturday May 12, you must obtain the new downloaders to be able to install properly once the game is released on May 15. We apologize for the inconvenience, and ask that you please let friends and acquaintances know so they can begin downloading the working installer that's now available.
1. Obtain the new Diablo III digital downloader using the links below
2. Point the download save at the same directory as before

The folder in question is your main game data folder. If you have the game downloaded to D:\Games\Diablo-III-8370-enGB-Installer, please point the download to D:\Games\. Do not use the automatically generated folder containing the installation files (i.e. do not use the directory D:\Games\Diablo-III-8370-enGB-Installer as this is the one created by the downloader).
3. If you chose the correct directory only around 65MB will need to be downloaded to fix your install, otherwise you'll re-download the entire ~7.6GB
New EU English Installer
New EU English Installer (Mac)
New German Installer
New German Installer (Mac)
For more information or help with the installation, check out the Diablo III Pre-Sale Downloader Walkthrough or use the search on the Battle.net support site.
Whether you repair your previous install or download the entire game again, it's necessary to use this new downloader to install and play the game when it launches.

Diablo 3 Battle tag

Diablo III Create Your BattleTag

The worldwide release of Diablo III on May 15 is less than two weeks away! Be ready to face down the legions of the Burning Hells as soon as the game launches by creating your BattleTag™ nickname today.
As we've mentioned previously, you’ll be required to choose a BattleTag before you can play Diablo III. Your BattleTag will serve as your public identity in-game, on the Diablo III forums, and in other places around Battle.net. To create your BattleTag or use your one free BattleTag change, simply log in to Battle.net Account Management, head to the Account > Summary page, and look for the Create or Change option under Account Details. BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy.
Your BattleTag ID will be listed under "Account Details"
The BattleTag FAQ and Battle.net website have also been updated to include more information about how BattleTags will work at the launch of Diablo III, what StarCraft II and World of Warcraft players can expect to see, and our long-term plans for the BattleTag system. Check out these resources for all the gritty details, and then head over to Battle.net to set up your BattleTag now.

Diablo 3 event at launch date

Diablo III Launch Events Across Europe

We’re inviting you to join us for the launch of Diablo III! In addition to local retail shops’ midnight launches, we’re holding a number of demonically charged worldwide launch events in major cities where you can join Blizzard to celebrate the release of Diablo III and pick up your copy of the game. Each event will have its own activities, giveaways, and contests, so see the press release for further details and be sure to check the launch event site for more info on the one nearest you.
Whether you’re attending a launch event, grabbing the game at a local store, or waiting patiently at home for your digital version to unlock, you’ll want to be ready to jump in right when the servers open. For the European region, the game servers will go live at 00:01 CEST on May 15. As a reminder to our Russian players, the Russian-language version of the game will be available digitally and at retail starting June 7.
Don’t forget to create your BattleTag — it's important to do so now if you haven't already, as it’s REQUIRED TO PLAY DIABLO III. Also note that if you’d like to receive a digital copy of Diablo III free, there are still a few days left to sign up for the World of Warcraft Annual Pass.
We hope to see you at one of our Diablo III launch events, and we look forward to seeing you in-game on May 15!